AI Insights · Timothy · July 2024
Top Down Games Performance on Android in Venezuela, Q2 2024
Explore the performance of the top 5 top-down games on Android in Venezuela during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top-down games category on Android in Venezuela saw varied performance across downloads, revenue, and active users. Here's an overview of the top 5 games in this category, based on data from Sensor Tower.
Brawl Stars showed a mixed trend in weekly revenue, peaking at around $710 in late April and fluctuating between $409 and $624 for the rest of the quarter. Downloads saw a significant spike at the end of April, reaching 11.3K, before stabilizing around 8K to 9K in the following weeks. The game maintained a strong active user base, peaking at 98K in late April but slightly declining to 91.7K by the end of June.
League of Legends: Wild Rift experienced a peak in revenue at $762 in late April, with fluctuations around $355 to $689 for the remainder of the quarter. Downloads remained relatively stable, hovering between 1.6K and 2K weekly. Active users peaked at 17.6K in mid-June, maintaining a consistent user base around 16K to 17K throughout the quarter.
Mobile Legends: Bang Bang had a steady revenue stream, peaking at $513 in early April and stabilizing around $295 to $360 by the end of June. Downloads showed some variability, peaking at 7.8K in early April and fluctuating between 5K and 6K in subsequent weeks. Active users remained robust, peaking at 87.7K in mid-June and ending the quarter at 85K.
Clash Royale saw a decline in revenue, starting at $360 in early April and dipping to $186 by mid-June. Downloads also varied, peaking at 6.3K in early April and fluctuating around 3.7K to 4.7K for the rest of the quarter. Active users remained strong, peaking at 252K in early April and slightly declining to 217K by the end of June.
Whiteout Survival had a relatively stable revenue stream, peaking at $299 in early April and stabilizing around $200 to $225 by the end of June. Downloads saw some fluctuations, peaking at 2.1K in early April and dropping to around 800 by mid-June. Active users remained stable, peaking at 6.3K in early April and ending the quarter at 5.4K.
For more detailed insights and data, visit Sensor Tower.